Wednesday, November 24, 2010

Update: Drawing

I was busy with a solo in Antwerp... I fell behind posting...Here is a sampling of how the past few weeks in drawing went......

Monday, September 27, 2010

Milo & Otis

I will no the posting for about a week. My computer is in the shop.... I tried to jam Milo & Otis while there was a cd already in there.....only me.

Tuesday, September 21, 2010

HW for wednesday. 3d

Planar Study

1. Four Sketches using only planes. (Bristol, Chipboard, Hot glue)

2. You can use straight planes, bent planes, curved planes (2D), and twisting planes (3d). You can use as many pieces as you want, but have to use at least 5 elements.

3. The first must represent and animal, the second a person in action, the third a monster or spaceship, and the fourth of your choice.

4. They dont all have to be connected, be conscious of the negative space, use a base if neccesary.
Remember the Sam and Josh show in class...When is negative space too much....when is it too little....

5. These should not be representational versions of your ideas chosen....The should capture the energy, the grace, and or the gesture... There should be a strong feeling of the object or action chosen. No representational details!!!

Monday the 20th

HW for Monday the 20th


The first thing you should do is collect a bunch of interesting things. A toy-box of stuff that you can play with.
 The stuff you find should reflect differences … in character and size. Flat and thin, flat and fat, fat and chunky, skinny and long. Big, medium, little (but not micro-scopic). The greater the variety, the more interesting the sketches will be.
 You can’t have too much to choose from. You can have too few.
Lay the assortment out and look at the collection. If it’s all about one kind of thing (line for example), search around for some stuff to contrast the mix.
When you have an interesting bunch of stuff, pick out things that look strange together. Hold two of them up and position them to each other. Do they suggest some overall thing? Pick some other things and add them to the first two. Now, build an object with them. The overall object may look like what you initially wanted … or it may suggest something new. Go for it. This is sketching.
Don’t design. Sketch knowing that when done it is far from a design.
Sketches should not look labored or finished. Nor should they collapse if jiggled. Use glue, tape, string, nails, screws … whatever, to hold them up the way you want them to be seen. Spend about 1/2 hour on a sketch. It should look alive.
The sketch should be interesting in the round. It shouldn’t read from one side. As you work on a sketch, turn it around so that you don’t have a favorite position.
The sketch shouldn’t be neutral … add up to a blob (basketball). Think giraffe … not koala bear.
Don’t fall in love with one idea … and then do assorted versions of that. Try to make your sketches as different from each other as the pieces and parts are.
The sketch is not about the things (or any one particular thing) that make it up. It is about the sum of the total. (link to original text: Lenny Bacich)

Tuesday 14th, Drawing!!!

HW was 2-point cubes...In class we started cylinders constructed from rectilinear solids...We also played with some shoes!!! Bonus in class demonstration by my colleague Joel Wennerstrom!!

september 13, Monday